For this part of IAIM I decided I wanted to try and deceive the player. By which I carefully thought of clues that, where possible, are similar to more obvious place that sticks out in the game. The place of deception in this case was intended to be the Secret Shrine. There are both a Wizrobe and a Garo Master in there as well as the four rooms of mini boss fights. There is also the initial Sun switch at the beginning the player must shoot to advance.